The Experiment
FPS Level
The Experiment follows an escaped test subject as they ravage their way through a laboratory and make their escape through the roof.
Level Description
Design Goals
With “The Experiment,” I aimed to create a brief, but action-packed, FPS experience that focused on player progression, enemy placement, and resource management. Players will be able to navigate this level as well as pick up on the mood and setting through lighting, set dressing, and architecture.
Preproduction
Early Visual Itterations
MAJOR GAMEPLAY BEATS
Postmortem
What began as a passion project has evolved into something more. We’re proud of where we’ve been and even more excited for what’s ahead.
What sets us apart isn’t just our process—it’s the intention behind it. We take time to understand, explore, and create with purpose at every turn.
Game Environment Project
My first steps into game development began here. This project gave me an overview of the main pieces that come together to make a game. While developing this project, I worked in 3D modeling, animation, and programming. I worked in both Maya and Unity to create a game environment, player character, obstacles, and objectives.