3D Modeling

My modeling work emphasizes strong fundamentals, clean topology, efficient UV layouts, and accurate proportions. I focus on creating optimized, game-ready assets that maintain visual quality while performing well in real-time environments.

Recent Work

The Guitar Project

A Textured 3D model created using Maya and Adobe Substance Painter based off of a real guitar.

Capstone project

The Capstone Project was done at the end of my last semester in college. It was the culmination of everything that I had learned up to that point. I came up with the idea for the project, which was to create, design, and model an original character and document my process along the way. The project was an exploration of character design fundamentals and 3D Modeling for animation and games.

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Level Design

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Animation